Intro
Intro to the Simple Asset Library for UE5.2+
Last updated
Intro to the Simple Asset Library for UE5.2+
Last updated
This plugin provides a relatively simple Asset Library system for UE5.2+. It's not meant to replace the Content Browser, but rather to work alongside it to provide a streamlined alternative experience browsing tagged assets
The tool can be launched from the Content Browser by pressing the Asset Lib
button:
This is the interface for the Asset Library inside of Unreal:
The UI displays tile entries for each registered asset
in the system, giving quick access to desired assets regardless of where they live in the Content Browser.
The colored borders around each asset represents their asset type - it's determined arbitrarily based on the declared asset types in the config, but in the above example characters are shown as red, and environment assets are shown as green.
Along the top menu bar are three methods to browse assets in the Asset Library:
Type dropdown
The type
dropdown refers to the asset type within the Asset Library system (not the actual Unreal Class). We can use this to focus on only the character
or environment
assets. all
will show every asset
note: Asset Types are declared in the config file and are assigned an arbitrary color in the UI
Cat dropdown
The Category
(cat for short in the UI) dropdown allows for further sorting of assets within a given Asset Type, such as there being grass
, flowers
, and trees
categories within the environment
asset type
note: users can declare additional Categories when adding assets to the Asset Library
Filter input
The Filter
input provides a text match search to the user. This will check for matches in the entry's official asset name
as well as the asset library display name
.
In the example below I selected the envir
asset type, which is where our environment assets
are declared, and further focused on the flowers
category. This allows us to browse assets we know belong to a specific grouping:
Another option is to use the filter
field to find assets of any type. In the example below it's searching for any asset that has ca
in its name - either the Asset Library Display Name
or its official Unreal Asset Name
: