UE5 Simple Asset Library
  • Intro
  • Available Actions
  • User Settings
  • Tool Config
  • For Python Developers
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On this page
  • Show Asset in Content Browser
  • Spawning an Asset
  • Adding/Registering a New Entry
  • The Register Asset Panel
  • Adding a new Category
  • Registering the Asset
  • Deleting/Unregistering an Entry

Available Actions

the available actions in the Simple Asset Library

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Last updated 9 months ago

There are several actions available in the Simple Asset Library, this page will go over them.

Show Asset in Content Browser

Users can Double Click on an asset in the Asset Library to show it in the Content browser. Assets can live anywhere in the Content Browser, this allows us to quickly jump to the proper asset:

Spawning an Asset

Adding/Registering a New Entry

At the end of the asset list in the Asset Library is the Add Entry icon:

This icon will open the Register Asset panel, this is what the process looks like to add a new asset to the Asset Library:

The Register Asset Panel

The Register Asset panel allows us to drag in our desired asset from the Content Browser and assign its information for the Asset Library. Here's information on each of the inputs

Asset To Add

The Content Browser asset to register

Display Name

The name to use in the Asset Library - this does not have to be an exact match of the Content Browser asset

Asset Type

The type of asset - this does not have to be an exact match of the Unreal Class, such as considering Control Rigs and Skeletal Meshes both as being character assets note: Asset Types are declared in the config file and are assigned an arbitrary color in the UI

Category

A second level of organization within each Asset Type, this can be used to create sub-groups, such as having flowers, grass, and trees within the environment asset type

Adding a new Category

Users may notice this new entry option in the Category dropdown of the Register Asset panel. This option can be used to create a new Category for the asset the user is adding to the Asset Library:

After selecting the new entry option the user will be able to type in their desired name for the new category:

Registering the Asset

When the user is happy with their decision, pressing the Register Asset button will register the asset and clear the Register Asset panel's Asset to Add field. Users may add additional entries, or press the Done button to close the panel.

Deleting/Unregistering an Entry

note: this will not delete the asset from the Content Browser, it will only remove them from the Asset Library.

Users can Drag and Drop an asset in the Asset Library into the Level Viewport to spawn the asset. This gives us some to control how the asset spawns - to learn about those settings please see the

Available in the is the option to expose the Delete Button. With the button exposed, pressing it allows us to remove entries from the Asset Library:

User Settings page
UI User Settings