Available Actions
the available actions in the Simple Asset Library
Last updated
the available actions in the Simple Asset Library
Last updated
There are several actions available in the Simple Asset Library, this page will go over them.
Users can Double Click
on an asset in the Asset Library to show it in the Content browser. Assets can live anywhere in the Content Browser, this allows us to quickly jump to the proper asset:
At the end of the asset list in the Asset Library is the Add Entry
icon:
This icon will open the Register Asset
panel, this is what the process looks like to add a new asset to the Asset Library:
The Register Asset panel allows us to drag in our desired asset from the Content Browser and assign its information for the Asset Library. Here's information on each of the inputs
Asset To Add
The Content Browser asset to register
Display Name
The name to use in the Asset Library - this does not have to be an exact match of the Content Browser asset
Asset Type
The type of asset - this does not have to be an exact match of the Unreal Class, such as considering Control Rigs and Skeletal Meshes both as being character
assets
note: Asset Types are declared in the config file and are assigned an arbitrary color in the UI
Category
A second level of organization within each Asset Type, this can be used to create sub-groups, such as having flowers
, grass
, and trees
within the environment
asset type
Users may notice this new entry
option in the Category
dropdown of the Register Asset
panel. This option can be used to create a new Category for the asset the user is adding to the Asset Library:
After selecting the new entry
option the user will be able to type in their desired name for the new category:
When the user is happy with their decision, pressing the Register Asset
button will register the asset and clear the Register Asset
panel's Asset to Add
field. Users may add additional entries, or press the Done
button to close the panel.
note: this will not delete the asset from the Content Browser, it will only remove them from the Asset Library.
Users can Drag and Drop
an asset in the Asset Library into the Level Viewport to spawn the asset. This gives us some to control how the asset spawns - to learn about those settings please see the
Available in the is the option to expose the Delete Button. With the button exposed, pressing it allows us to remove entries from the Asset Library: