Spawning Actors
Spawning an Actor from a Content browser Asset
There are two methods to spawning an actor in our current 3D level: from an unreal class or from an asset.
From an Unreal Class
For Unreal Classes such as a CineCameraActor we can use:
From a Content browser Asset
For assets such as Blueprints and Static Meshes in the Content browser we can use:
Default Location
The second parameter on both of these functions is the Location parameter, with additional code you can spawn actors along a path, under the mouse, or in front of the viewport camera as a few examples
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