Setting Metadata
How to set metadata on an Unreal Asset
Setting Metadata
asset_path = "/Game/some/asset/path"
asset = unreal.load_asset(asset_path)
unreal.EditorAssetLibrary.set_metadata_tag(asset, "key", "value")def set_metadata(asset, key, value):
"""set the asset's metadata value"""
unreal.EditorAssetLibrary.set_metadata_tag(asset, key, str(value))Last updated