Loading Assets
Loading assets from the Content browser
A common operation is to load an asset from the Content Browser. Unreal provides a few different options here:
# Python-only convenience method:
asset_path = "/Game/some/asset/path"
asset = unreal.load_asset(asset_path)
# Function Library method:
asset_path = "/Game/some/asset/path"
asset = unreal.EditorAssetLibrary.load_asset(asset_path)
# Subsystem method:
asset_path = "/Game/some/asset/path"
EditorAssetSubsystem = unreal.get_editor_subsystem(unreal.EditorAssetSubsystem)
asset = EditorAssetSubsystem.load_asset(asset_path)
While it doesn't really matter which option is used, unreal.load_asset()
is a rare instance of a Python convenience function provided by Epic
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