Getting Started
This page covers some helpful tips for getting started with the provided documentation
Last updated
This page covers some helpful tips for getting started with the provided documentation
Last updated
If you haven't already, I highly recommend looking through Epic's provided documentation on Scripting the Unreal Editor using Python:
They also provide a Python API Doc online with versions specific to each UE Version, this is my #1 resource when developing tools in Unreal:
Topics are organized in the Table of Contents to the left. Topics are largely self contained, however I would recommend the following two sections as a starting point:
The Dev Conveniences Topic covers some of the ways I use Python in Unreal:
In other parts of this documentation you might see lines that look like this:
This is covered in the Conveniences Modules section, I initialize my subsystems in one module and import them elsewhere as needed to reduce repetition, I'll try my best to avoid them in the code snippets but apologies if some slip through!
The Assets Topic covers ways to use and interact with Content Browser Assets and their instances. This is a core area of scripting in Unreal and it's definitely worth familiarizing yourself with that area first: