Get / Set Editor Properties
Getting and Setting the Properties on an asset
asset_path = "/Game/EUW_my_tool"
asset = unreal.load_asset(asset_path)
asset.set_editor_property("blueprint_description", "My EUW Tool")

Last updated
Getting and Setting the Properties on an asset
asset_path = "/Game/EUW_my_tool"
asset = unreal.load_asset(asset_path)
asset.set_editor_property("blueprint_description", "My EUW Tool")

Last updated
asset_instance = unreal.new_object(asset.generated_class())
# or
default_object = unreal.get_default_object(asset.generated_class())asset_name = asset_instance.get_editor_property("name")asset_instance.set_editor_property("name", "Eugene")asset_instance.set_editor_properties({
"name": "Eugene",
"type": "duck"
})